In Diablo IV (Diablo 4), there are various status effects, buffs, and debuffs that can be overwhelming initially but are crucial to understand for the highly challenging endgame. “Immobilized” is one such debuff that helps you keep your hellish foes at bay! This article explores everything about Immobilized in Diablo 4, including its mechanics, related Skills, and Aspects, enabling you to maximize its potential.
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Diablo 4 Immobilized Explained
Immobilize, true to its name, is a powerful crowd-control debuff that you can apply on enemies (or vice versa), rendering them completely motionless for a brief duration. However, unlike Stun or Freeze effects, immobilized targets retain their ability to attack. Think of it as an intensified form of the Slow effect, completely halting the target’s movement while they can still strike back!
The Immobilized effect can be inflicted on targets by casting various class-specific Skills or by fulfilling specific conditions with certain Legendary Aspects equipped. In the following section, let’s delve into the particular Skills and Aspects that can trigger the Immobilized effect.
All Immobilized Skills in Diablo 4
Below you will find complete lists of every Immobilized-related Skill in Diablo 4, classified by Class:
D4 Druid Immobilized Skills
|Perfect Storm||Your Storm Skills provide 1 Spirit and deal 15% increased damage when damaging Vulnerable, Immobilized, or Slowed enemies.|
|Earthen Might||Lucky Hit: Damaging enemies with Earth Skills has a chance of up to 5% to: • Restore all of your Spirit • Guarantee Critical Strikes for 5 seconds. This chance increases by: • 10% for Critical Strikes • 10% if the target is Stunned, Immobilized, or Knocked Back.|
|Nature’s Reach||Lucky Hit: Dealing Lightning damage to enemies has an XX% chance to immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by YY% instead.|
|Crushing Earth||Earth Skills deal XX% increased damage to Slowed, Stunned, Immobilized, or Knocked Back enemies.|
|Bad Omen||Lucky Hit: Up to a 10% chance when damaging a Vulnerable, Immobilized, or Stunned enemy that a Lightning Bolt also hits, dealing XX% damage.|
|Electric Shock||Lucky Hit: Dealing Lightning damage to enemies has a XX% chance to immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by YY% instead.|
|Natural Disaster||Your Earth Skills deal XX% increased damage to Vulnerable enemies, while your Storm Skills deal XX% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.|
|Thick Hide||Lucky Hit: Dealing Lightning damage to enemies has an XX% chance to immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by YY% instead.|
D4 Barbarian Immobilized Skills
|No Mercy||You have XX% increased Critical Strike chance against Immobilized, Stunned, or Slowed enemies.|
D4 Necromancer Immobilized Skills
|Terror||Darkness Skills deal a bonus of XX% damage to enemies who are Slowed, and a bonus of YY% damage to enemies who are Stunned or Immobilized. These bonuses stack and apply to Shadow Damage dealt by your Minions.|
D4 Sorcerer Immobilized Skills
|Devouring Blaze||You deal XX% increased Critical Strike Damage against enemies that are Burning. If they are also Immobilized, the bonus is increased to YY%.|
Note: The Rogue class currently does not have any Immobilized-related skills.
All Immobilized Aspects in Diablo 4
Below is a list of all the available Immobilized-related Legendary Aspects in Diablo 4 currently:
|Aspect of Armageddon||Offensive||Sorcerer||A hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds.||N/A|
|Aspect of Binding Embers||Utility||Sorcerer||Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0-3.0] seconds.||N/A|
|Aspect of Control||Offensive||Sorcerer||Deals [30-40]%[x] more damage to Immobilized, Stunned, or Frozen enemies||Sunken Library|
|Aspect of Singed Extremities||Utility||Sorcerer||After Immobilize wears off, enemies are Slowed by [25-35]% for 4 seconds||Earthen Wound|
|Aspect of the Dark Howl||Utility||Druid||Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2.0-4.0] seconds.||N/A|
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That covers everything you need to know about the Immobilized debuff in Diablo 4.
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