Dragon’s Dogma 2: Should You Tell the Truth or Lie to Norman?

Dragon's Dogma 2

In Dragon’s Dogma 2, like many narrative-driven RPGs, players encounter various choices that shape the course of the game. One such decision arises early in Vernworth when a young man accidentally bumps into you, quickly apologizes, and hurries away. Shortly after, a guard named Norman approaches, inquiring about the “urchin in a cap” and asking which way he went.

You’re presented with two dialogue options: to either tell the truth or lie. Let’s explore the outcomes of each choice and determine the best course of action in DD2!


Should You Lie or Tell the Truth to Norman in Dragon’s Dogma 2?

The game presents you with this dialogue choice during the ‘Seat of the Sovran’ main quest in Vernworth, and regardless of your decision, Norman will spot the boy and continue his pursuit. However, lying to him does yield a more interesting outcome than telling the truth!

If you choose to lie to Norman, you’ll encounter the young lad again within the city. He expresses gratitude, acknowledging you as a “kind one” and saying that he’s in your debt. Although Norman soon reappears to interrupt this conversation, you’ll encounter the boy again later in the main story. He introduces himself as Sven and discloses his true identity as, let’s say, an important person.

Engaging with Sven at this point will also trigger the “The Ornate Box” quest.


That’s all you need to know about the consequences of lying or telling the truth to Norman about the Vernworth boy in Dragon’s Dogma 2!


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